“Help me… Please help me… I am a prisoner in the dungeon of the castle. My name is Zelda.” – Princess Zelda using the word dungeon correctly for the first and last time in the entire Zelda series.

donjonThe word dungeon is a twisting of the word donjon. Donjon is derived from the Latin word dominus, meaning master or lord. It referred to the central tower of a keep or castle where the lord of the castle lived.

In England, the word dungeon came to refer to cells or prisons build underneath a castle, but this was actually a very uncommon practice until the 12th or 13th century. Imprisonment was rarely used as a punishment, so dungeons would only be useful for political prisoners. Such prisoners were usually noble and were housed in the castle’s apartments. Some archaeologists have pointed out that some of the rooms we thought were dungeons were actually vaults, used to store castle valuables. They point to evidence such as the lack of latrines.

Around the Renaissance, dungeons also became associated with torture chambers. But some scholars have suggested that this association of the word dungeon with prisoners and torture chambers arises from Gothic novels of the 19th century, where they were routinely used by villains and tyrants and hidden beneath medieval castles or churches.

DungeonThe point is, that a dungeon is not just any old underground structure. Both donjons and dungeons were built for very specific purposes. A donjon was well appointed and built to withstand attack to protect a ruler and their valuables. A dungeon was built to keep prisoners from escaping and perhaps to torture them. They weren’t just interconnected rooms filled with monsters. And that affects the mood and tone of the place.

So, when you create your underground complexes filled with monsters, maybe consider what purpose the complex was originally built for. That will help you bring it to life. Maybe, don’t call it a dungeon at all. Maybe call it an oubliette, a vault, a shrine, a temple, a crypt, a catacomb, a labyrinth, a sanctuary, a fane, an undercroft, an ossuary, a tomb, a complex, a city, a refuge, a redoubt, a cellar, a cistern, a bunker, a gallery, a lair, a sewer, a maze, a sepulcher, a fortress, a settlement, a gateway, a library, a repository, a pit, a treasury, an archive, an underbuilding, or a gallery. Feel free to add the word “underground” to any of those, just to be clear.


4 thoughts on “Dungeon

  1. Great article stating the often forgotten but obvious. I have fallen in this trap myself and called everything a dungeon and by doing so making the word meaningless. I will print this list and tape it to my screen for the next time I am prepping a game.

  2. Let’s just not do the same to those other words (Not that Angry would, but you others might). For example, oubliette. It means “Forgotten Place” but as far as I’m aware it’s defined by hatch in a high ceiling being it’s entrance. So that players will enter like Indiana Jones dropping out of the ceiling on a rope. So basically look up new words and use them correctly.

  3. I actually used a proper ossuary in a game. The players were convinced it was an evil shrine. Letting them know it was a totally normal thing, and said nightmare fuel was constructed by good, god-fearing church folk hopefully twisted up their insides a bit.

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