You can’t spell Dungeon Master without “pretentious.” Well, you can, actually. But let’s pretend you can’t so I can make a point. My point is a good Dungeon Master needs a lot of big, fancy words at their disposal to make their flavor text as confusing as possible. Oops. I mean engaging, not confusing.
Okay, maybe I’m explaining this wrong. A Dungeon Master has to be a Language Master because running a great game is all about communicating. And the best way to communicate is to use big, fancy words no one else knows.
You know what? Here’s the deal: I’m just going to pick a fun word every week and write a little something about it and maybe post a few links or pictures. Maybe it’ll inspire you. Who the hell knows?
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